Truth, Lies &

Democracy

A livestreaming on-site experience and activist game jam assembling the European gaming community to take a stand for democracy.

This program should bring on board many of Europe’s 350 million gamers to the fight against "fake news" – as this group has it in their power to really make a difference, fast!

The pilot event will take place next May 2024 in Barcelona and we are looking for local teams to join the international european participants that will be travelling to Spain to take part of this project.

 

Get engaged

Become a partner

Are you a brand that wants to support the fight against fake news? Get engaged and become a partner of the European Capital of Democracy. 

Get in touch with us via email or phone to learn more about how you can support this initiative.

For more  information on the European Capital of Democracy Programme Year, please refer to the ECoD website or contact: 

Anaïs Weinberger aw@capitalofdemocracy.eu


©2022 European Capital of Democracy 

Truth, Lies & Democracy

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Our collaborators

Andrés Zardain
MENTOR
Videogame producer at Nimble Giant

Arturo Monedero
JURY

Vicepresident at AEVI (Spanish Videogame Asociation) 

Claudia Ocaranza Abascal
MENTORA

Alliances and Innovation Coordinator at Fundación Maldita.es

Cristina Figueras
MENTORA

Media literacy at Verificat

Inés Alcolea Llopis
JURY

PR & Communication Manager de Gameloft

Oscar García Pañella
MENTOR
Gamification & Serious Games (Cookie Box) / Program Director (ENTI-UB, IEBS, EUNEIZ)

Olga Fedorova
MENTORA
Software Engineer at Gameloft

Ned Howey
MENTOR/KEYNOTE SPEAKER
CEO & Founder Tectonica

Marc Palomar
MENTOR

Software Engineer at Gameloft

Lasse Löpfe
MENTOR

ndependent developer and professor at CITM

Violeta Moldes
MENTORA
2D artist & narrative designer, phd candidate at UPF

Simona Levi
JURY
Fundadora de XNet

As a Production Director at Nimble Giant, he brings more than a decade of experience to the table, having served in various disciplines, including Game Producer, Product Manager, and Game Designer. His extensive expertise spans strategic leadership, team building, and the establishment of pipelines from the initial stages.

Vice president of development of the Spanish Association of Video Games. AEVI is the main video game organization in Spain. AEVI, which was born in 2014 and since then has been working to bring together all the agents involved in the video game value chain in a common association, has the firm purpose of strengthening and defending the interests of one of the technological industries with the greatest projection in our country. It brings together more than 70 companies that generate most of the jobs in the sector in our country and represent 90% of the Spanish market consumption.

Coordinator of Alliances and Innovation at Maldita.es.  Claudia Ocaranza Abascal is a Mexican investigative and data journalist with 13 years of experience. She specializes in reporting about business and human rights-related topics and has coordinated investigative journalistic teams.  She has worked in organizations and social enterprises, such as PODER and Empower LLC in Mexico, where she was journalism coordinator and has focused on investigating companies that violate human rights. She was part of the winning team of the Sigma Awards Journalism Open Data 2020, and has also published in different media such as Univision and El Nuevo Herald. She received a scholarship from the Carolina Foundation for the Master in Investigative Journalism, Data and Visualization and is a fellow of the International Center for Journalists. She is co-founder of pidala.info, an initiative for access to public information.

has worked for educational equity, first as a teacher in the ExE Foundation network (Teach For All) and in recent years as director of the Success Program, Speak Up and Tangram of the Barcelona Education Consortium. She teaches dialogue and mediation training with the aim of promoting the values of democracy. She holds a law degree from ESADE University and has obtained a master's degree in Citizenship and Human Rights, Ethics and Politics from the University of Barcelona and a master's degree in teacher training from Pompeu Fabra University.

Communicator and writer. Ines has been working in communication of technological cultural projects for ten years, she is currently Communications Manager & PR at the video game studio Gameloft Barcelona. During her professional career she has worked with various entities such as the Open University of Catalonia or the Digital Pole of Malaga advising digital projects and has participated in talks and conferences of feminist nature or training in communication. Her professional career is also linked to literature, she is a short story and poetry writer and has participated in anthologies such as Mundos Sutiles (Cerbero, 2020), De Tenebris (Readuck, 2020) or Historias para después de Jugar (Héroes de papel, 2021) publishing in 2023 Pájaro semihundido (Insólita).

PhD in environmental sciences from the UAB, magister in design and development of video games from the UOC. Ned has worked for the last 9 years as an independent developer of video games and is now a teacher and researcher at the CITM.
The Centre de la Imatge i la Tecnologia Multimèdia (CITM) is a teaching center attached to the Universitat Politècnica de Catalunya (UPC) specialized in training in the fields of animation and digital art, multimedia technologies and video games. The CITM headquarters is located at the UPC Campus in Terrassa, a space where the degree in Design, Animation and Digital Art, the degree in Multimedia and the degree in Design and Development of Video Games are taught in Catalan, Spanish and English. The degree in Video Game Design and Development (teaching in English) is held entirely in Barcelona.

Graduated from FIB (UPC) with a master's degree in video game development from UPC School. With previous experience in casino games programming, he currently enjoys being part of the Gameloft team, his favorite company.

CEO Tectonica Digital Campaign Solutions, which he co-founded in 2012. He helps NGOs, political candidates, parties, and social-positive businesses achieve their strategic goals in the digital space. He has developed a unique methodology for strategic digital planning and produced thought leadership pieces in progressive digital organizing strategy. Tectonica is a movement building agency with a mission to create a seismic shift in the way politics are done, through innovations that empower social, economic, and environmental justice movements. As CEO, he has led the organization’s growth, as it worked across 40 countries around the world in over 500 projects. With a broad array of strategic, creative and technological services, Tectonica’s work helps progressive organizations, political parties, candidates and unions unlock transformational opportunities, build movement infrastructure, and run successful social and political campaigns rooted in people-power. As part of its social mission, Tectonica also created the Tectonica Organising Network (TON), a community of progressive campaigners, organizers, and leaders working and innovating to win social and political change through movement power. The community is a center for best practices, resources, learning, and sharing. You can sign up for TON here: https://www.tectonica.co/ton

Pogrammer graduated from Moscow State Technical University N.E. Bauman with experience in backend development, she has channeled her technical skills as a Software Engineer at Gameloft after a previous stint in programming for an adult content gaming platform.

A Telecommunications Engineer (1998), PhD in Computer Science (2004) and Postdoc in Entertainment Technology (2009). He has worked internationally in places such as IMSC (Integrated Media Systems Center, USC, USA, 1998), VIS Lab (UCI, USA, 2005) and Entertainment Technology Center (CMU, USA, 2008-2009). He works as a consultant and senior researcher in the implementation and design of applied games and gamification campaigns from his company Cookie Box. Oscar directs what was the first Catalan University School of Video Games and Serious Games (ENTI-UB) as well as an online Master in Gamification and Transmedia Narrative (IEBS) and is also the technical coordinator of the EUNEIZ University and an active member of the European research community collaborating in projects such as Gamewise, gameBIZ, Playing for Real, JamToday, Robogenius, interSTEM or i-Game. Oscar has directed the 1st edition of the Serious Games Lab in 2023 and is a TEDx speaker as well as part of the Forbes Top 100 Creatives List.

Communicator and writer. Ines has been working in communication of technological cultural projects for ten years, she is currently Communications Manager & PR at the video game studio Gameloft Barcelona. During her professional career she has worked with various entities such as the Open University of Catalonia or the Digital Pole of Malaga advising digital projects and has participated in talks and conferences of feminist nature or training in communication. Her professional career is also linked to literature, she is a short story and poetry writer and has participated in anthologies such as Mundos Sutiles (Cerbero, 2020), De Tenebris (Readuck, 2020) or Historias para después de Jugar (Héroes de papel, 2021) publishing in 2023 Pájaro semihundido (Insólita).
Simona Levi: Theater director, playwright, technopolitical strategist, activist and teacher, in 2017 Rolling Stone magazine chose Simona Levi as one of the 25 people who are shaping the future.
Since 2018 she has been designing and co-directing the Postgraduate Course in Technopolitics and Rights in the Digital Era first at the Pompeu Fabra University, then at the University of Barcelona.
She is the initiator of projects such as Xnet – Institute for Democratic Digitization and Digital Rights – or 15MPARATO, which has led to the conviction of 65 politicians and bankers, of which 15 were imprisoned, among which is the ex-minister of economy of Spain and ex-president of the International Monetary Fund.
Simona Levi is promoter and (co-)author of several books. Notable amongst which is “#FakeYou — Fake news y desinformación – Gobiernos, partidos políticos, medios de comunicación de masas, corporaciones, grandes fortunas: monopolios de la manipulación informativa y recortes de la libertad de expresión” (#FakeYou: Fake News and Disinformation – Governments, political parties, mass media, corporations, big fortunes: monopolies of information manipulation and cuts in freedom of expression), edited by Rayo Verde in 2019; “Votar y cobrar. La impunidad como forma de gobierno” (Vote and charge. Impunity as a form of government)(published by Capitan Swing in 2017); “Tecnopolítica, internet y r-evoluciones” (Technopolitics, the Internet and R-evolutions) and “Cultura libre digital – Nociones básicas para defender lo que es de todxs” (Free Digital Culture: Basic Notions for Defending What Belongs to Everyone). Both these books were published in 2012 by Icaria.

Her shows have been performed in theatres and festivals throughout Europe and she has created high-impact festivals like OXcars and InnMotion.

She is and has been speaker in the media and advisor to countless citizen organizations and institutions such as the Secretary of State for Digitization and Artificial Intelligence of the Government of Spain, the Directorate of Digital Society and the General Directorate of Digital Administration of the Generalitat of Catalonia, Bithabitat –Platform of Urban Innovation of the Barcelona City Council, the Data Ethics Committee of the General Directorate of Digital Administration of the Generalitat of Catalonia or the European Public Mosaic – Open Journal on Public Service of the School of Administration of the Generalitat de Catalunya on issues in its fields of action such as digital rights and the renewal of democracy in the current era; free culture, freedom of expression, the fight against systemic disinformation and the strategic use of digital tools for organization, communication, democratic action and the fight against State abuse.

She has been featured in the 15M from Barcelona and in the movements for the right to housing.

artist and narrative designer, currently working at Talpa Games and Undercoders; PhD student in Communication at UPF, researching on coming-of-age narratives, crisis and indie videogames. Violeta is part of the anti-capitalist collective Resistencia Videolúdica.